This week, Bedroth and Shootkapow are joined by the one and only Brent Black, who became famous under his Internet persona "Brentalfloss" by asking one simple question: What if video games.had lyrics?"īrent is a talented musician and composer in his own right, and he's also an incredibly charming, funny, and nice guy. Naomi Rubin - /naomirubin | comics at Ĭarlos Leon Roman - /kf_carlitoīen "The Diad" Dishman - /skeletroy "Kung Fu" Carlito, host of Heroes Three: Adventures in Asian Cinemaįorrest Shamlian, creator of Castle Corp and Bomb Show on YouTube Ryan Steel, composer of Catlandia: Crisis at Fort PawPrint Skeletroy, creator of SNES Thrash Remixes on YouTube The Last Rican, host of VGM Fight Club and Senpai's Playlist Play-Out/Blooper: Password - Mega Man X - Toshihiko Horiyama Mothiva’s Grand Stand! – Bug Fables: The Everlasting Sapling - Tristan Alric Street Fighter (XvSF) – Yuki Iwai & Yuko Takehara THE WORLD REVOLVING - DELTARUNE Chapter 2 - Toby Fox The Sandy Beach of Gumbo/Ganbo (Love Theme) - Grandia - Noriyuki Iwadare Mega Man 3 - Title Theme - Yasuaki FujitaĪttack of the Killer Queen from DELTARUNE Chapter 2 by Toby Fox, Lena Raine, and Marcy Naborsįatalize - Tales of Symphonia - Motoi Sakuraba (GameCube/PS2, 2003, Namco) Mount Magmeow - Bowser's Fury - Koji Kondo, Mahito Yokota, Toru MinegishiĬatlandia - A Spark in the Air - Ryan Steel The Office Theme - Gremlins 2 - Naoki KodakaĪctivate! Burning Phase - Inazuma Eleven - Yasunori Mitsudaĭriver's Delight - Wangan Midnight Maxium Tune - Yuzo Koshiro Mechanical Rhythm - Xenoblade Chronicles DE - ACE+ (Tomori Kudo, CHiCO, and Kenji Hiramatsu) Wastelands Loader (Live at Underworld with the Fastloaders) - The Last Ninja (performance from 2016) Super Mario World - Ending/Credits - Koji Kondo Eru (originally from Touhou 13: Ten Desires)īoss (Gorilla Grodd) - Batman: The Brave and the Bold - The Videogame - Jake Kaufman Let's Live in a Lovely Cemetery - IKUSAAAAAAAN! - ZUN, arr. (I couldn't download the cover Shootkapow metioned, but here's where you can listen to it: ) Play-in: Studiopolis Act 1 - Sonic Mania - Tee Lopes Very Good Music is now proudly affiliated with ()! Check them out for lots of great content, including articles, videos, and podcasts covering a variety of pop culture topics! You can also leave us a comment on YouTube and while you're at it, please let us know if you like the video, and subscribe and ring the bell to be notified of future episodes! We look forward to hearing from you! You, too, can become a patron at /vgmvgm, and you can reach out to us one of these ways: Thanks as always to our amazing patrons and the artists who made our show art and theme song. Thanks so much for making 2021 a little more bearable. Very good listeners, very good guests, and, as this episode showcases better than any words I could say - VERY GOOD MUSIC! It's been such a great year for the show. Just download it (there’s a Mac version, too), and you’ll see what I mean.Greetings, Gamsers, and welcome to the Very Best Music of the podcast in 2021! This episode is packed with some of our favorite tunes from this year. I’m rambling there’s simply too much to say. The boss battles (yes, there are boss battles) are difficult but rewarding, the controls are wonderfully responsive, the story is far better than it has any right to be, and the whole package has such love and care put into it that it’s goddamn impossible not to be completely won over by its charms. This isn’t Minubeat, where I can point out how enjoyable a single mechanic is, nor is it Aquaria, which, while flawed in some respects, still entertains in a myriad of other ways. I find it very, very hard to describe my feelings for Cave Story, simply because it does so many things so goddamn well. Cave Story allows the player to constantly teeter on the fench between godlike power and total weakness, keeping you in a constant state of suspense and forcing you to play wisely. You’re constantly fighting to max out all your weapons, but you never feel totally invulnerable even when everything’s at its highest possible level of badassity (a level three machine gun, when fired at the ground, actually works as a de facto jetpack), a few stray projectiles can still knock your main blaster all the way from level three to level one, where it’s no more effective than a squirt gun. Cave Story‘s weapon upgrade system, while simple, really adds a hell of a lot to the game.
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